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Edge- Call of Duty: Ghosts multiplayer Preview

Added: 16.08.2013 14:18 | 17 views | 0 comments


Edge:Did you know that the total time spent playing Call Of Duty multiplayer is longer than the entirety of human existence? Or that the volume of care packages called in since Modern Warfare 2 would, were they were tangible objects, be sufficient to build 15,000 Great Pyramids of Giza?

From: n4g.com

Call of Duty: Ghosts - Preview

Added: 16.08.2013 2:43 | 12 views | 0 comments


Ghastly. As much as I respect Treyarch for carving out their own niche within the series, aiming for frantic Zombie horror and looking into its crystal ball for the future of military tech, Infinity Ward will always be my personal Call of Duty A-team. Even after the franchise visionaries left the studio in a huff, I found that I had played more of Modern Warfare 3 than I had Black Ops 1 and 2 combined. Something about Infinity Ward's entries feel snappier, quicker, stantaneous. That still rings true in Call of Duty: Ghosts. I have to say up front that Activision paid for my travel and lodging, allowing GameRevolution (and some of our sister sites) attendance to the massive Call of Duty: Ghosts multiplayer reveal event this week. I have to say that because, while I've already been kind of critical about Ghosts and , I'm also incredibly excited by the game and the changes Infinity Ward has promised, iterating further than I had expected on gaming's juggernaut first-person shooter. Why did I expect less than Activision has promised? Probably because Ghosts is the first "original" title in the series since 2010's Black Ops from Treyarch. Infinity Ward finished its Modern Warfare trilogy in 2011 and maintained more than it added in the final entry of the sub-series. MW3 had a wave-based mode that pit you and friends against relentless enemy AI, but that felt a lot like Treyarch's Zombies mode, and therefore a little too safe. Modern Warfare 3 was so safe that many gamers anticipated a fourth Modern Warfare title that returned to Soap and Captain Price. As usual, multiplayer in Ghosts still pushes combatants to rack up as many kills as possible. You'll have your choice of perks, from those that increase your running speed to those that increase your defense against enemy explosives. There's still a perk that allows you to hide from enemy radar scans and it still comes with a little ninja icon to denote the added stealth it offers. You can equip your gun with a fancy red dot sight and you can chose which red symbol appears within. You can swap your gun's paint job for fancy digital patterns or the typical blend of earthy browns and grassy greens. Despite those similarities, Ghosts pushes Call of Duty multiplayer forward by offering scores of interesting tweaks on existing modes, in addition to the standard rebalance of perks, equipment, and assorted weaponry. Perhaps above all others, the new Cranked game mode exemplifies the way Infinity Ward hopes to push the franchise forward. Cranked operates like a standard team deathmatch where two teams spawn and respawn hoping to rack up enough enemy bodies to win the game. Where it diverges from your standard TDM is in the persistent countdown clock that starts after your first kill. Eliminating one enemy player gives you increased speed and enhances the rate at which you can bring your weapon up to aim-down-the-sights. To balance this, you'll have to continue fighting aggressively and earn at least one kill every 30 seconds, or else self-detonate and respawn with less-than-superhuman speed and ability. Cranked effectively eliminates campers from Team Deathmatch altogether. You can't sit in the back of the map with your sniper rifle waiting for someone to spawn. Maybe in the first 10 seconds after a kill, you can crouch and peak around corners, but eventually it'll dawn on you that 20 seconds might not be enough time to find another opponent. We also played another entirely new mode called Blitz that we're not allowed to talk about in detail until Gamescom. Standard modes like Search and Destroy and fan-favorite Domination are returning, but they've also been tweaked into new modes as well. Search and Rescue plays just like S&D except now you'll have to collect your enemies dogtags after killing them (as is the case in another returning mode, Kill Confirmed) or else risk allowing that player to respawn should one of their friendlies pick up those tags. Again, camping out in the back of the map as you might be accustomed to in S&D won't work because the enemy team can continually respawn after collecting their comrade's tags. I can only guess at how Domination will be changed. Flipping frame by frame through the multiplayer trailer Activision released, you can see other modes titled Infected, Hunted, Safe Guard, and Grind, all of which I'm completely clueless about. Even if new weapons and perks don't impress you, Infinity Ward have certainly pushed themselves to invent new types of competitive play that just might capture the Call of Duty fan base and replace TDM or Domination as a favorite. What's more, lots of changes have been made in the way players will traverse over terrain, with a big focus on maintaining momentum where appropriate. If you're lifting yourself up to a ledge from a dead stop, you'll recognize the animation and weight from previous games, but sprinting and mantling over a low wall will continue your speed going forward. It feels fluid and intuitive, even if the sliding maneuver doesn't. Sprinting and then holding the crouch button in other Call of Duty games allowed players to dive to prone, but the same inputs will allow you to slide to cover in Ghosts. I tried this mechanic several times unsuccessfully, but possibly because I'm so accustomed to the dive. Players can also lean around cover by way of an automatic animation that senses how close you are to the level geometry when aiming down the sights. To test this for myself, I equipped the lone sniper rifle available for use and attached an ACOG scope to it so that the range would shorten from long-distance to somewhere in between long and mid. One of the maps featured a high-traffic area in the middle with semi-trucks for cover. Standing at one end of a semi, I could peer around each side with perfect lines on the alleys each truck formed against the rest of the level. Pretty soon, I had made a target of myself for the enemy team, but by leaning around cover I was able to survive entire magazines of ammunition emptied in my direction. Infinity Ward promised even more new stuff for Call of Duty during yesterday's presentation, including a Squads mode that pits all of your custom characters against those of another player (among other options for interacting with your Squad and those of other players), but I'll write more about that in a separate post because so much is theoretical at this point. We'll also have more on what makes Call of Duty: Ghosts a next-generation game, no matter which system you play it on, soon. While much of what was promised this week remains to be seen, Ghosts does enough to the formula to keep things fresh and leaves enough the same to scratch the itch longtime fans have for the series year after year. We'll have to wait for November to know for sure, but Activision CEO Eric Hirshberg called the game's release window an unspoken international holiday, "Call of Duty Time," and I'm inclined to believe millions will take the necessary vacation days off to celebrate privately.

From: www.gamerevolution.com

Call of Duty: Ghosts multiplayer hands-on: familiar, but fun, and full of twists and turns | Polygon

Added: 15.08.2013 17:20 | 3 views | 0 comments


Polygon: "Call of Duty: Ghosts takes players to a new world, separate from the Modern Warfare and Black Ops franchises, unshackled from their fiction and expectations. It's an experience meant to stand on its own, a war game with modern and futuristic technology. It's the first Call of Duty game for next-generation consoles, specifically the Xbox One and PlayStation 4."

From: n4g.com

Preview : Call of Duty: Ghosts (PS4)

Added: 15.08.2013 12:03 | 4 views | 0 comments


It's not Modern Warfare 4, but that doesn't mean Ghosts has nothing to offer.

Despite the angst-ridden, in-your-face moans of an Eminem-dominated trailer, the developer is aiming to redefine multiplayer with an enthusiastic sense of strategy. Remember the well-rendered dog that became a Twitter sensation? Although Riley remains exclusive to the single-player section, his identical brethren play a small part in multiplayer’s quest to grab your attention once more.

Players with an affinity for investing a weight-gaining amount of hours into multiplayer will be pleased to see 30 new weapons, 20 extra Kill Streaks and seven new game modes. Only a small...



From: www.videogamer.com

100 million people played Call of Duty since COD4

Added: 14.08.2013 9:21 | 0 views | 0 comments


EuroGamer - Activision wants you to know that 100 million people have played Call of Duty since the release of Call of Duty 4: Modern Warfare in 2007 - the game that fired the series into the stratosphere. But are those 100 million people different people, or are they the Call of Duty regulars buying each iteration each year? Activision's impressive infographic doesn't say.

From: n4g.com

GTA: San Andreas Addon - John Price

Added: 11.08.2013 22:59 | 6 views | 0 comments


Fans of Modern Warfare can now enjoy the John Price addon for the game GTA: San Andreas

From: games.softpedia.com

Call of Duty: Modern Warfare 3 - Trainer (PATCH 08.05.2013) (PC)

Added: 07.08.2013 15:05 | 82 views | 0 comments


Stuck? Check out the latest hints cheats for this game!

From: www.videogamer.com

Call of Duty: Modern Warfare 3 - Trainer (PATCH 08.05.2013) (PC)

Added: 07.08.2013 15:05 | 28 views | 0 comments


Stuck? Check out the latest hints cheats for this game!

From: www.videogamer.com


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